

Metroid Fusion, for example, had incredibly varied rooms to traverse.
#Chaindive gamefaqs series
One of the reasons why the Metroid series has appealed to me so much is the incredible level design in that regard. When I enter a new area, I should be left guessing as to what will happen here, not "well, platforming sequence's next on the schedule.hey, there it is." Fighting was definitely the main component, but it would throw in different segments along the way, such as the three trials, or the segment involving running in Devil Trigger only before your health ran out.

DMC3 had the courtesy to mix things up a bit. Platforming/Fight/Platforming/Fight/Platforming/Fight. DmC's is still bad, which you can tell by how repetitive and predictable the level structure gets at times. Shit, shit, shit, cutscenes in this game.ĮDIT - Oh yeah, as for difficulty, it's as drowned as i expected it to be, i started on hard & as of yet haven't found anything particularly challenging, besides adapting to the combat system on occasions.Ĭlick to expand.While DMC2's is, in my opinion, far worse, that's not saying a whole lot. (though not for RE4 i think)īut the dialogue is disgraceful, so many absolutely shit. Level design is good, even though they are similar in parts, if DMC2 had level design this good i'd be saying DMC2's level design was good too, but i doesn't.Īkin to what RE4 was to the rest of the series, i feel that if you gave this game any other title it'd be a strong game in its own right, however adding the franchise in this case probably did more harm than good. Using Devil Mode/Angel Mode in traversal & platforming is a great idea, & branches the mechanic from more than just a combat perspective, it's just a shame the game didn't utilise this more. (EG: /\ /\, pause, R2 + /\ causes Arbiters third pause strike) functionally this is a very useful tool. By this i mean the pause altering attacks can be interchanged from weapon to weapon. The transition points for weapons is a good idea for combat purposes. The "Weapon X only hurts enemy X" style in some of the fights is very tedious, but generally it doesn't swamp the game so badly that it becomes frustrating Combat is more than passable & is quite fun, sure it's never going to get any good combo videos, but you can't deny the layout of the weapons has a relative function, albeit a tad formulaic

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