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The sandbox fairport
The sandbox fairport













the sandbox fairport the sandbox fairport

Moving/copying keyframes now create an undo step Moving Keyframes in a dettached Timeline while the animation is running no longer crashes VE Tweaking an IK constrain was making it invisible Next Keyframe button and shortcut now work properlyĬopying/Pasting Keyframes no longer crash the editor Screen Rect tool in 2D views was mirrored on X in TOP and BOTTOM views Select mode with Face tool on empty space in 2D view no longer crashes the editor

THE SANDBOX FAIRPORT UPDATE

Screen Rect tool in Block Editor now renders rectangle on topĢD views now update properly when the user cancels an action New Keyframe will no longer add them to read only template nodesĬamera reset was changing the near and far planesīlock Editor kept old undo steps inbetween sessions Using Bucket tool in Paint or Erase mode outside of the volume in 2D views no longer crashes the editor

the sandbox fairport

Opening a non existant recent file no longer crashes VEĭefault theme no longer has the same color for the grid and the background in the Animator Text in Welcome Screen has better readability now Save Confirmation popup trims down too long filenames Skeleton now trims down too long node names. Recovered most functionality while animation is playingĮditor no longer crashes when stress clicking attach/detach panel buttons Undo and redo no longer break selected voxels in Modeler Loop and Zoom bars are now much better behaved Syncing from MagicaVoxel now selects the correct active materialįixed issues with operative system locale and Inspector transform text fieldsįixed scroll areas not resetting when resizedĪttaching/detaching panels now close all modalsĭeleting a layer now ensures that there is an active layer afterwards Removed "Scroll Layer" buttons from Modeler viewport (easier to work with the Translation widget) Inspector IK values are no longer editable while playing an animation New Keyframe is disabled while playing an animation Vo圎dit now only runs as a single instance New Animations now take first frame pose from the current pose Node names are now limited to 24 characters Removed Keep Position through Rotation unintuitive feature GLTF is now exporting all animations for animated assets, not only the ones that have more keyframes Removed Local Transforms (backwards compatibility by adding a child node that is transformed using the original local transform and attaching the node's model to it instead) Removed Long Way Rotation (backwards compatibility kept by autoadding a middle keyframe) In shortest editor window, Modeler toolbar changes it's layout to be in two columns

the sandbox fairport

Selected voxel edges are now shown in new "see through" mode Updated links to Marketplace, Tutorials, Guidelines, etcĪdded Move In Plane widget for selected voxel movement Picker tool now works on any visible voxel, not just the active layer's onesĬamera now works better, makes it almost impossible to lock itself inside of geometryĪdded shortcuts to Sync To/From MagicaVoxel (ctrl/cmd+m, shift+ctrl/cmd+m)Īdded shortcut to Return to Rig from editing a model (esc)Īdded shortcut to copy from/paste to currently focused textfield (ctrl/cmd + c/v) Vertical layout for Inspector, with new/delete keyframe per channel buttons Value dragging and arrows for Inspector transform text fieldsĭouble clicking a node in the viewport now edits it's attached model Reference frames for translation (World, Parent, Object)Ĭolor, node name and channel filters for timelineĬircle and Sphere tools for Modeler and Block Editor Ability to toggle between per axis and SLERP (spherical linear interpolation, i.e: what we had before) for multi axis rotationsĪutomated SLERP toggle to keep old behaviour for most animators















The sandbox fairport